UEditorEngine::HandleNetworkFailure

Notification of network error messages, allows the engine to handle the failure

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UEngine::HandleNetworkFailure()

UEditorEngine::HandleNetworkFailure()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

virtual void HandleNetworkFailure
(
    UWorld * World,
    UNetDriver * NetDriver,
    ENetworkFailure::Type FailureType,
    const FString & ErrorString
)

Remarks

Notification of network error messages, allows the engine to handle the failure

Parameters

Parameter

Description

World

associated with failure

NetDriver

associated with failure

FailureType

the type of error

ErrorString

additional string detailing the error