UEditorEngine::NetworkRemapPath

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UEngine::NetworkRemapPath()

UEditorEngine::NetworkRemapPath()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

virtual bool NetworkRemapPath
(
    UNetConnection * Connection,
    FString & Str,
    bool bReading
)