UUnrealEdEngine::IsAutosaving

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Override Hierarchy

UEngine::IsAutosaving()

UUnrealEdEngine::IsAutosaving()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/UnrealEdEngine.cpp

Syntax

virtual bool IsAutosaving() const

Returns

true if the engine is autosaving a package