UUnrealEdEngine::edactPasteSelected

Paste selected actors from the clipboard.

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Override Hierarchy

UEditorEngine::edactPasteSelected()

UUnrealEdEngine::edactPasteSelected()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h

Include

#include "Editor/UnrealEdEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorActor.cpp

Syntax

virtual void edactPasteSelected
(
    UWorld * InWorld,
    bool bDuplicate,
    bool bOffsetLocations,
    bool bWarnIfHidden,
    const FString * SourceData
)

Remarks

Paste selected actors from the clipboard. @note Final - Override PasteComponents or PasteActors instead.

Parameters

Parameter

Description

InWorld

World context

bDuplicate

Is this a duplicate operation (as opposed to a real paste)?

bOffsetLocations

Should the actor locations be offset after they are created?

bWarnIfHidden

If true displays a warning if the destination level is hidden

SourceData

If != NULL, use instead of clipboard data