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| ITypedElementWorldInterface::CanDeleteElement()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Elements/Actor/ActorElementEditorWorldInterface.h |
Include |
#include "Elements/Actor/ActorElementEditorWorldInterface.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorWorldInterface.cpp |
virtual bool CanDeleteElement
(
const FTypedElementHandle & InElementHandle
)
Can the given element be deleted?