UComponentElementDetailsInterface

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UComponentElementDetailsInterface

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementDetailsInterface.h

Include

#include "Elements/Component/ComponentElementDetailsInterface.h"

Syntax

class UComponentElementDetailsInterface :
    public UObject,
    public ITypedElementDetailsInterface

Overridden from ITypedElementDetailsInterface

Name Description

Public function Virtual

TUniquePtr< ...

 

GetDetailsObject

(
    const FTypedElementHandle& InEleme...
)

Get the proxy instance for the given element, if any.

Public function Virtual

bool

 

IsTopLevelElement

(
    const FTypedElementHandle& InEleme...
)

Is the given element considered "top-level" for editing? ie) Should it be edited simply from being part of the main selection set for a level?