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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Elements/Component/ComponentElementEditorSelectionInterface.h |
Include |
#include "Elements/Component/ComponentElementEditorSelectionInterface.h" |
class UComponentElementEditorSelectionInterface : public UComponentElementSelectionInterface
Name | Description | ||
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IsComponentSelected ( |
Name | Description | ||
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TUniquePtr< ... |
CreateTransactedElementImpl() |
Create a transacted element instance that can be used to save/load elements of the implementation type for undo/redo. |
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IsElementSelected ( |
Test to see whether the given element is currently considered selected. |
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ShouldPreventTransactions ( |
Test to see whether the given element prevents the selection set state from being transacted for undo/redo (eg, if the element belongs to a PIE instance). |