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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
Include |
#include "EditorReimportHandler.h" |
class FReimportHandler
Reimport handler for package resources with associated source files on disk.
Name | Description | |
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FReimportHandler() |
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Name | Description | |
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~FReimportHandler() |
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Name | Description | ||
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CanReimport |
Check to see if the handler is capable of reimporting the object |
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const UObjec... |
GetFactoryObject() |
Returns the UFactory object associated with this reimport handler |
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GetPriority() |
Get the import priority for this handler. |
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IsAutomatedReimport() |
When True dialog prompts should not appear. |
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PostImportCleanUp() |
Call after multiple import happen |
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EReimportRes... |
Reimport ( |
Attempt to reimport the specified object from its source |
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EReimportRes... |
Reimport |
Attempt to reimport the specified object from its source |
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SetAutomatedReimport ( |
Sets automated, when True dialog prompts should not appear. |
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SetPreferredReimportPath ( |
Sets the preferred reimport path, for aiding in resolving reimporting objects where the object path differs from the new path (ex. differing extensions). |
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SetReimportPaths |
Sets the reimport path(s) for the specified object |
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SetReimportPaths |
Sets the reimport path(s) for the specified object at the specified index |