UAnimBlueprintFactory

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/AnimBlueprintFactory.h

Include

#include "Factories/AnimBlueprintFactory.h"

Syntax

class UAnimBlueprintFactory : public UFactory

Variables

Name Description

Public variable

TEnumAsByte< EB...

 

BlueprintType

The type of blueprint that will be created.

Public variable

bool

 

bTemplate

Whether the created blueprint should be a template with no target skeleton.

Public variable

TSubclassOf< cl...

 

ParentClass

The parent class of the created blueprint.

Public variable

TObjectPtr< cla...

 

PreviewSkeletalMesh

The preview mesh to use with this animation blueprint.

Public variable

TObjectPtr< cla...

 

TargetSkeleton

The kind of skeleton that animation graphs compiled from the blueprint will animate.

Constructors

Name Description

Public function

UAnimBlueprintFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn,
    FName CallingContext
)

Create a new object by class.