UAnimMontageFactory

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/AnimMontageFactory.h

Include

#include "Factories/AnimMontageFactory.h"

Syntax

class UAnimMontageFactory : public UFactory

Variables

Name Description

Public variable

TObjectPtr< cla...

 

PreviewSkeletalMesh

The preview mesh to use with this animation

Public variable

TObjectPtr< cla...

 

SourceAnimation

Used when creating a montage from an AnimSequence, becomes the only AnimSequence contained

Public variable

TObjectPtr< cla...

 

TargetSkeleton

Constructors

Name Description

Public function

UAnimMontageFactory

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

bool

 

EnsureStartingSection

(
    UAnimMontage* Montage
)

Ensure there is at least one section in the montage and that the first section starts at T=0.f

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.