UBlueprintFactory

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintFactory.h

Include

#include "Factories/BlueprintFactory.h"

Syntax

class UBlueprintFactory : public UFactory

Variables

Name Description

Public variable

bool

 

bSkipClassPicker

Skips the class choosing dialog and uses the ParentClass as the blueprint base class.

Public variable

FOnConfigurePro...

 

OnConfigurePropertiesDelegate

Public variable

TSubclassOf< cl...

 

ParentClass

The parent class of the created blueprint.

Constructors

Name Description

Public function

UBlueprintFactory

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Virtual Const

bool

 

IsMacroFactory()

Hook for derived classes to indicate if they want to skip some filtering that is unnecessary for macro libraries.

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn,
    FName CallingContext
)

Create a new object by class.

Typedefs

Name

Description

FOnConfigureProperties

Delegate allows overriding the class viewer initialization options before displaying it.