Choose your operating system:
Windows
macOS
Linux
| UFactory::GetNewAssetThumbnailOverride()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintMacroFactory.h |
Include |
#include "Factories/BlueprintMacroFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual FName GetNewAssetThumbnailOverride() const
Returns an optional override brush name for the new asset menu. If this is not specified, the thumbnail for the supported class will be used.