UCanvasRenderTarget2DFactoryNew

[UCanvasRenderTarget2DFactoryNew](API\Editor\UnrealEd\Factories\UCanvasRenderTarget2DFactoryNew).

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UCanvasRenderTarget2DFactoryNew

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/CanvasRenderTarget2DFactoryNew.h

Include

#include "Factories/CanvasRenderTarget2DFactoryNew.h"

Syntax

class UCanvasRenderTarget2DFactoryNew : public UFactory

Remarks

Variables

Name Description

Public variable

uint8

 

Format

Pixel format of the texture render target

Public variable

int32

 

Height

Height of the texture render target

Public variable

int32

 

Width

Width of the texture render target

Constructors

Name Description

Public function

UCanvasRenderTarget2DFactoryNew

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.