UFbxAssetImportData

Base class for import data and options used when importing any asset from FBX

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxAssetImportData.h

Include

#include "Factories/FbxAssetImportData.h"

Syntax

class UFbxAssetImportData : public UAssetImportData

Remarks

Base class for import data and options used when importing any asset from FBX

Variables

Name Description

Public variable

bool

 

bConvertScene

Whether to convert scene from FBX scene.

Public variable

bool

 

bConvertSceneUnit

Whether to convert the scene from FBX unit to UE unit (centimeter).

Public variable

bool

 

bForceFrontXAxis

Whether to force the front axis to be align with X instead of -Y.

Public variable

bool

 

bImportAsScene

Use by the reimport factory to answer CanReimport, if true only factory for scene reimport will return true

Public variable

TObjectPtr< UFb...

 

FbxSceneImportDataReference

Use by the reimport factory to answer CanReimport, if true only factory for scene reimport will return true

Public variable

FRotator

 

ImportRotation

Public variable

FVector

 

ImportTranslation

Public variable

float

 

ImportUniformScale

Constructors

Name Description

Public function

UFbxAssetImportData

(
    const FObjectInitializer& ObjectIn...
)