UFbxStaticMeshImportData

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxStaticMeshImportData.h

Include

#include "Factories/FbxStaticMeshImportData.h"

Syntax

class UFbxStaticMeshImportData : public UFbxMeshImportData

Variables

Name Description

Public variable

uint32: 1

 

bAutoGenerateCollision

If checked, collision will automatically be generated (ignored if custom collision is imported or used).

Public variable

uint32: 1

 

bBuildNanite

For static meshes, enabling this option will allow you to use Nanite rendering at runtime.

Public variable

uint32: 1

 

bBuildReversedIndexBuffer

Public variable

uint32: 1

 

bCombineMeshes

For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal

Public variable

uint32: 1

 

bGenerateLightmapUVs

Public variable

uint32: 1

 

bOneConvexHullPerUCX

If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls

Public variable

uint32: 1

 

bRemoveDegenerates

Disabling this option will keep degenerate triangles found.

Public variable

float

 

DistanceFieldResolutionScale

Specify override color in the case that VertexColorImportOption is set to Override

Public variable

FName

 

StaticMeshLODGroup

The LODGroup to associate with this mesh when it is imported

Public variable

TEnumAsByte< EV...

 

VertexColorImportOption

Specify how vertex colors should be imported

Public variable

FColor

 

VertexOverrideColor

Specify override color in the case that VertexColorImportOption is set to Override

Constructors

Name Description

Public function

UFbxStaticMeshImportData

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

UFbxStaticMe...

 

GetImportDataForStaticMesh

(
    UStaticMesh* StaticMesh,
    UFbxStaticMeshImportData* Temp...
)

Gets or creates fbx import data for the specified static mesh

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

Called by the editor to query whether a property of this object is allowed to be modified.