UMirrorDataTableFactory

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/MirrorDataTableFactory.h

Include

#include "Factories/MirrorDataTableFactory.h"

Syntax

class UMirrorDataTableFactory : public UFactory

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Protected function Virtual

UMirrorDataT...

 

MakeNewMirrorDataTable

(
    UObject* InParent,
    FName Name,
    EObjectFlags Flags
)

Protected function

void

 

OnWindowUserActionDelegate

(
    bool bCreate,
    USkeleton* InSkeleton,
    UMirrorTableFindReplaceExpressions ...,
    const UScriptStruct* InResultS...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

FText

 

GetDisplayName()

Returns the name of the factory for menus

Public function Virtual Const

uint32

 

GetMenuCategories()

When shown in menus, this is the category containing this factory.