UPackFactory::FactoryCreateBinary

Create a new object by importing it from a binary buffer.

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macOS

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Override Hierarchy

UFactory::FactoryCreateBinary()

UPackFactory::FactoryCreateBinary()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/PackFactory.h

Include

#include "Factories/PackFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/PackFactory.cpp

Syntax

virtual UObject * FactoryCreateBinary
(
    UClass * InClass,
    UObject * InParent,
    FName InName,
    EObjectFlags Flags,
    UObject * Context,
    const TCHAR * Type,
    const uint8 *& Buffer,
    const uint8 * BufferEnd,
    FFeedbackContext * Warn
)

Remarks

Create a new object by importing it from a binary buffer.

Returns

The new object.

Parameters

Parameter

Description

InClass

InParent

InName

Flags

Context

Type

(must not be nullptr, i.e. TEXT("TGA"))

Buffer

BufferEnd

Warn