UReimportDataTableFactory

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportDataTableFactory.h

Include

#include "Factories/ReimportDataTableFactory.h"

Syntax

class UReimportDataTableFactory :
    public UCSVImportFactory,
    public FReimportHandler

Constructors

Name Description

Public function

UReimportDataTableFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

FactoryCanImport

(
    const FString& Filename
)

Whether the specified file can be imported by this factory.

Overridden from FReimportHandler

Name Description

Public function Virtual

bool

 

CanReimport

(
    UObject* Obj,
    TArray< FString >& OutFilenames
)

Check to see if the handler is capable of reimporting the object

Public function Virtual Const

int32

 

GetPriority()

Get the import priority for this handler.

Public function Virtual

EReimportRes...

 

Reimport

(
    UObject* Obj
)

Attempt to reimport the specified object from its source

Public function Virtual

void

 

SetReimportPaths

(
    UObject* Obj,
    const TArray< FString >& NewReimpo...
)

Sets the reimport path(s) for the specified object