UReimportFbxAnimSequenceFactory

ReimportFbxAnimSequenceFactory.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UFbxFactory

UReimportFbxAnimSequenceFactory

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportFbxAnimSequenceFactory.h

Include

#include "Factories/ReimportFbxAnimSequenceFactory.h"

Syntax

class UReimportFbxAnimSequenceFactory :
    public UFbxFactory,
    public FReimportHandler

Remarks

ReimportFbxAnimSequenceFactory.

Constructors

Name Description

Public function

UReimportFbxAnimSequenceFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

FactoryCanImport

(
    const FString& Filename
)

Whether the specified file can be imported by this factory.

Public function Virtual Const

bool

 

IsAutomatedImport()

Overridden from FReimportHandler

Name Description

Public function Virtual

bool

 

CanReimport

(
    UObject* Obj,
    TArray< FString >& OutFilenames
)

Check to see if the handler is capable of reimporting the object

Public function Virtual Const

int32

 

GetPriority()

Get the import priority for this handler.

Public function Virtual

void

 

PostImportCleanUp()

Call after multiple import happen

Public function Virtual

EReimportRes...

 

Reimport

(
    UObject* Obj
)

Attempt to reimport the specified object from its source

Public function Virtual

void

 

SetReimportPaths

(
    UObject* Obj,
    const TArray< FString >& NewReimpo...
)

Sets the reimport path(s) for the specified object