UTextureRenderTarget2DArrayFactoryNew::FactoryCreateNew

Create a new object by class.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UFactory::FactoryCreateNew()

UTextureRenderTarget2DArrayFactoryNew::FactoryCreateNew()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTarget2DArrayFactoryNew.h

Include

#include "Factories/TextureRenderTarget2DArrayFactoryNew.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp

Syntax

virtual UObject * FactoryCreateNew
(
    UClass * InClass,
    UObject * InParent,
    FName InName,
    EObjectFlags Flags,
    UObject * Context,
    FFeedbackContext * Warn
)

Remarks

Create a new object by class.

Returns

The new object.

Parameters

Parameter

Description

InClass

InParent

InName

Flags

Context

Warn