UVectorFieldStaticFactory

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/VectorFieldStaticFactory.h

Include

#include "Factories/VectorFieldStaticFactory.h"

Syntax

class UVectorFieldStaticFactory : public UFactory

Constructors

Name Description

Public function

UVectorFieldStaticFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

FactoryCanImport

(
    const FString& Filename
)

Whether the specified file can be imported by this factory.

Public function Virtual

UObject *...

 

FactoryCreateBinary

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    const TCHAR* Type,
    const uint8*& Buffer,
    const uint8* BufferEnd,
    FFeedbackContext* Warn
)

Create a new object by importing it from a binary buffer.