Kismet2

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Classes

Name

Description

Public class

FAnimStateTransitionNodeSharedCrossfadeNameValidator

Public class

FAnimStateTransitionNodeSharedRulesNameValidator

Public class

FBacktrackMap

This class maps from final objects to their original source object, across cloning, autoexpansion, etc...

Public class

FBasePinChangeHelper

Public struct

FBatchReplaceInstancesOfClassParameters

Public struct

FBlueprintBreakpoint

Public class

FBlueprintCompileReinstancer

Public struct

FBlueprintDuplicationScopeFlags

Public class

FBlueprintEditorUtils

Public struct

FBlueprintObjectsBeingDebuggedIterator

Helper class to iterate over all objects that should be visible in the debugger.

Public struct

FBlueprintWatchedPin

Contains information about a watched pin in a Blueprint graph for local settings data.

Public class

FChildActorComponentEditorUtils

Public struct

FCompilerRelevantNodeLink

Public class

FCompilerResultsLog

This class represents a log of compiler output lines (errors, warnings, and information notes), each of which can be a rich tokenized message

Public class

FComponentEditorUtils

Public class

FDummyNameValidator

Always returns the same value.

Public class

FEnumEditorUtils

Public struct

FFunctionFromNodeHelper

Public class

FKismetDebugUtilities

Public class

FKismetEditorUtilities

Public class

FKismetNameValidator

FKismetNameValidator.

Public struct

FKismetTraceSample

Public class

FListenerManager

Public struct

FMakeClassSpawnableOnScope

Public class

FNameValidatorFactory

FNameValidtorFactory.

Public struct

FObjectsBeingDebuggedIterator

Helper class to iterate over all objects that should be visible in the debugger.

Public class

FParamsChangedHelper

Public class

FPlayWorldCommandCallbacks

Public class

FPlayWorldCommands

Public struct

FPropertyInstanceInfo

Call FKismetDebugUtilities::GetDebugInfo to construct

Public struct

FRecreateUberGraphFrameScope

Public class

FReload

Public struct

FReplaceInstancesOfClassParameters

Public class

FScopedBlueprintMessageLog

Scope wrapper for the blueprint message log.

Public class

FScopedCompilerEvent

This class will begin a new compile event on construction, and automatically end it when the instance goes out of scope

Public class

FStringSetNameValidator

Public class

FStructureEditorUtils

Public struct

FUCSComponentId

Public class

FWildcardNodeUtils

A collection of utilities for creating, using, and changing the value of wildcard pin types throughout the graph editor.

Public class

INameValidatorInterface

Public class

INotifyOnChanged

Public class

SClassPickerDialog

Public class

SGlobalPlayWorldActions

This class acts as a generic widget that listens to and process global play world actions

Typedefs

Name

Description

FCompilerRelevantNodeLinkArray

Array type for GetCompilerRelevantNodeLinks()

Enums

Name

Description

Public enum

EBlueprintBreakpointReloadMethod

Indicates how to restore breakpoints when a Blueprint asset is reloaded.

Public enum

EBlueprintBytecodeRecompileOptions

Public enum

EBlueprintCompileOptions

Public enum

EBlueprintCompileReinstancerFlags

Public enum

EGraphRemoveFlags::Type

Flags describing how to handle graph removal

Public enum

EValidatorResult

Functions

Name Description

Public function

uint32

 

GetTypeHash

(
    const FPropertyInstanceInfo::FPrope...
)

Public function

uint32

 

GetTypeHash

(
    const FBlueprintWatchedPin& Watche...
)

Public function

constexpr bo...

 

operator!

Public function

constexpr bo...

 

operator!

Public function

constexpr bo...

 

operator!

Public function

constexpr EB...

 

operator&

Public function

constexpr EB...

 

operator&

Public function

constexpr EB...

 

operator&

Public function

EBlueprintCo...

 

operator&=

Public function

EBlueprintBy...

 

operator&=

Public function

EBlueprintCo...

 

operator&=

Public function

constexpr EB...

 

operator^

Public function

constexpr EB...

 

operator^

Public function

constexpr EB...

 

operator^

Public function

EBlueprintBy...

 

operator^=

Public function

EBlueprintCo...

 

operator^=

Public function

EBlueprintCo...

 

operator^=

Public function

constexpr EB...

 

operator|

Public function

constexpr EB...

 

operator|

Public function

constexpr EB...

 

operator|

Public function

EBlueprintCo...

 

operator|=

Public function

EBlueprintBy...

 

operator|=

Public function

EBlueprintCo...

 

operator|=

Public function

constexpr EB...

 

operator~

Public function

constexpr EB...

 

operator~

Public function

constexpr EB...

 

operator~

Public function

bool

 

operator==

(
    const FPropertyInstanceInfo::FPrope...,
    const FPropertyInstanceInfo::FPrope...
)

Variables

Name Description

Public variable

 

STATCAT_Advanced