EBlueprintBreakpointReloadMethod

Indicates how to restore breakpoints when a Blueprint asset is reloaded.

Choose your operating system:

Windows

macOS

Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h

Include

#include "Kismet2/KismetDebugUtilities.h"

Syntax

enum EBlueprintBreakpointReloadMethod
{
    RestoreAll,
    RestoreAllAndDisable,
    DiscardAll,
}

Values

Name

Description

RestoreAll

Restore all breakpoints and keep their saved enabled/disabled state.

RestoreAllAndDisable

Restore all breakpoints and disable on reload.

DiscardAll

Discard all breakpoints on reload.

Remarks

Indicates how to restore breakpoints when a Blueprint asset is reloaded.