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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
enum EBlueprintBreakpointReloadMethod
{
RestoreAll,
RestoreAllAndDisable,
DiscardAll,
}
Name |
Description |
---|---|
RestoreAll |
Restore all breakpoints and keep their saved enabled/disabled state. |
RestoreAllAndDisable |
Restore all breakpoints and disable on reload. |
DiscardAll |
Discard all breakpoints on reload. |
Indicates how to restore breakpoints when a Blueprint asset is reloaded.