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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetEditorUtilities.h |
Include |
#include "Kismet2/KismetEditorUtilities.h" |
enum EBlueprintBytecodeRecompileOptions
{
None = 0x0,
BatchCompile = 0x1,
SkipReinstancing = 0x2,
}
Name |
Description |
---|---|
None |
|
BatchCompile |
In batch compile mode we don't 'BroadcastCompiled/BroadcastBlueprintCompiled' |
SkipReinstancing |
Normally we create a REINST_ version even when doing the bytecode compilation this flag can be used of the blueprints GeneratedClass is being reinstanced by calling code: |