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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
namespace EGraphRemoveFlags
{
enum Type
{
None = 0x00000000,
Recompile = 0x00000001,
MarkTransient = 0x00000002,
Default = Recompile | MarkTransient,
}
}
Name |
Description |
---|---|
None |
No options |
Recompile |
If true recompile the blueprint after removing the graph, false if operations are being batched |
MarkTransient |
If true mark the graph as transient, false otherwise |
Default |
Helper enum for most callers |
Flags describing how to handle graph removal