FBatchReplaceInstancesOfClassParameters

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Syntax

struct FBatchReplaceInstancesOfClassParameters

Variables

Name Description

Public variable

bool

 

bArchetypesAreUpToDate

Public variable

bool

 

bReplaceReferencesToOldClasses

Blueprints reuses its UClass* from compile to compile, but it's more intuitive to just replace a UClass* with a new instance (e.g. from a package reload).

Public variable

const TSet< UOb...

 

InstancesThatShouldUseOldClass

Public variable

TSet< UObject &...

 

ObjectsThatShouldUseOldStuff