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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
Include |
#include "Kismet2/KismetReinstanceUtilities.h" |
struct FBatchReplaceInstancesOfClassParameters
Name | Description | ||
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bArchetypesAreUpToDate |
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bReplaceReferencesToOldClasses |
Blueprints reuses its UClass* from compile to compile, but it's more intuitive to just replace a UClass* with a new instance (e.g. from a package reload). |
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InstancesThatShouldUseOldClass |
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ObjectsThatShouldUseOldStuff |