FBlueprintBreakpoint::GetLocation

Get the target node for the breakpoint

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Windows

macOS

Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/Breakpoint.h

Include

#include "Kismet2/Breakpoint.h"

Syntax

UEdGraphNode * GetLocation() const

Remarks

Get the target node for the breakpoint