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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
Include |
#include "Kismet2/BlueprintEditorUtils.h" |
struct FBlueprintDuplicationScopeFlags
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TGuardValue< ui... |
Guard |
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FBlueprintDuplicationScopeFlags ( |
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HasAnyFlag ( |
Name |
Description |
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EFlags |
Name |
Description |
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bStaticFlags |