Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h |
Include |
#include "Kismet2/KismetDebugUtilities.h" |
struct FBlueprintObjectsBeingDebuggedIterator
Helper class to iterate over all objects that should be visible in the debugger.
Name | Description | |
---|---|---|
|
FBlueprintObjectsBeingDebuggedIterator ( |
Name | Description | ||
---|---|---|---|
|
operator bool() |
Conversion to "bool" returning true if the iterator has not reached the last element. |
|
|
operator!() |
Inverse of the "bool" operator |
|
|
UObject *... |
operator*() |
|
|
FBlueprintOb... |
operator++() |
Advances iterator to the next element in the container. |
|
UObject *... |
operator->() |