Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/WatchedPin.h |
Include |
#include "Kismet2/WatchedPin.h" |
struct FBlueprintWatchedPin
Contains information about a watched pin in a Blueprint graph for local settings data.
Name | Description | |
---|---|---|
|
FBlueprintWatchedPin() |
|
|
FBlueprintWatchedPin ( |
|
|
FBlueprintWatchedPin ( |
Name | Description | ||
---|---|---|---|
|
UEdGraphPin ... |
Get() |
Returns a reference to the underlying graph pin |
|
const TArray... |
GetPathToProperty() |
Returns a reference to the path to the property we're watching on this pin |
|
SetFromPin ( |
Resets the pin watch to the given graph pin |
|
|
SetFromWatchedPin ( |
Move another watched pin struct into this one |
Name | Description | ||
---|---|---|---|
|
operator== ( |