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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ChildActorComponentEditorUtils.h |
Include |
#include "Kismet2/ChildActorComponentEditorUtils.h" |
class FChildActorComponentEditorUtils
Name | Description | ||
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ContainsChildActorSubtreeNode ( |
Returns true if any array element belongs to a child actor template |
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FillChildActorContextMenuOptions ( |
Populates the given menu with additional options if the given SCS editor tree node represents a Child Actor node |
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FillComponentContextMenuOptions ( |
Populates the given menu with options for the given Child Actor component |
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EChildActorC... |
GetChildActorTreeViewVisualizationMode ( |
Returns the component-specific visualization mode for the given child actor component |
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TSharedPtr< ... |
GetOuterChildActorComponentNode ( |
Returns the child actor component root node of a child actor subtree |
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EChildActorC... |
GetProjectDefaultTreeViewVisualizationMode() |
Returns the default visualization mode for child actors in a component tree view |
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IsChildActorNode ( |
Returns true if the given SCS editor tree node is a child actor node |
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IsChildActorSubtreeNode ( |
Returns true if the given SCS editor tree node belongs to a child actor template |
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IsChildActorTreeViewExpansionEnabled() |
Returns whether child actor tree view expansion is enabled in project settings |
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ShouldExpandChildActorInTreeView ( |
Whether to expand the given child actor component in a component tree view |
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ShouldShowChildActorNodeInTreeView ( |
Whether the Child Actor should be shown in a component tree view for the given component |