FCompilerResultsLog::Append

Copy errors from an existing log into this one, and optionally write out to log if it was suppressed the first time

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/CompilerResultsLog.cpp

Syntax

void Append
(
    FCompilerResultsLog const & Other,
    bool bWriteToSystemLog
)

Remarks

Copy errors from an existing log into this one, and optionally write out to log if it was suppressed the first time