FCompilerResultsLog::CommitPotentialMessages

Commit all stored potential messages for a given node. Returns true if any messages were written.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/CompilerResultsLog.cpp

Syntax

bool CommitPotentialMessages
(
    UEdGraphNode * Source
)

Remarks

Commit all stored potential messages for a given node. Returns true if any messages were written.