FCompilerResultsLog::GetLogName

Accessor for the LogName, so it can be opened elsewhere

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Syntax

static FName GetLogName()

Remarks

Accessor for the LogName, so it can be opened elsewhere