FCompilerResultsLog::InternalLogEvent

Internal helper method to recursively append event details into the MessageLog

Choose your operating system:

Windows

macOS

Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/CompilerResultsLog.cpp

Syntax

void InternalLogEvent
(
    const FCompilerEvent & InEvent,
    int32 InDepth
)

Remarks

Internal helper method to recursively append event details into the MessageLog