FCompilerResultsLog::InternalLogMessage

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h

Include

#include "Kismet2/CompilerResultsLog.h"

Syntax

template<typename... Args>
void InternalLogMessage
(
    FName MessageID,
    const TCHAR * Format,
    const TSharedRef< FTokenizedMessage > & Message,
    Args... args
)