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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/EnumEditorUtils.h |
Include |
#include "Kismet2/EnumEditorUtils.h" |
class FEnumEditorUtils
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AddNewEnumeratorForUserDefinedEnum ( |
Adds new enumerator (with default unique name) for user defined enum |
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UEnum * |
CreateUserDefinedEnum ( |
Creates new user defined enum in given blueprint. |
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EnsureAllDisplayNamesExist ( |
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IsEnumeratorBitflagsType ( |
Check if the enumerator-as-bitflags meta data is set |
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IsEnumeratorDisplayNameValid ( |
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IsNameAvailebleForUserDefinedEnum ( |
Return if an enum can be named/renamed with given name |
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IsProperNameForUserDefinedEnumerator |
Check if NewName is a short name and is acceptable as name in given enum |
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MoveEnumeratorInUserDefinedEnum ( |
Reorder enumerators in enum. |
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PostEditUndo ( |
Handles necessary notifications when the Enum has had a transaction undone or redone on it. |
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RemoveEnumeratorFromUserDefinedEnum ( |
Removes enumerator from enum |
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ResolveEnumerator |
Try to update an out-of-date enum index after an enum's change |
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SetEnumeratorBitflagsTypeState ( |
Set the state of the enumerator-as-bitflags meta data |
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SetEnumeratorDisplayName ( |
DISPLAY NAME. |
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UpdateAfterPathChanged ( |
Updates enumerators names after name or path of the Enum was changed |
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UpgradeDisplayNamesFromMetaData ( |
Name |
Description |
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FEnumEditorManager |
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Description |
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EEnumEditorChangeInfo |
Name |
Description |
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INotifyOnEnumChanged |