FPlayWorldCommandCallbacks

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/DebuggerCommands.h

Include

#include "Kismet2/DebuggerCommands.h"

Syntax

class FPlayWorldCommandCallbacks

Functions

Name Description

Public function Static

bool

 

HasPlayWorld()

Public function Static

bool

 

HasPlayWorldAndPaused()

Public function Static

bool

 

HasPlayWorldAndRunning()

Public function Static

bool

 

IsInPIE()

Public function Static

bool

 

IsInPIE_AndRunning()

Public function Static

bool

 

IsInSIE()

Public function Static

bool

 

IsInSIE_AndRunning()

Public function Static

void

 

PausePlaySession_Clicked()

Public function Static

void

 

ResumePlaySession_Clicked()

Public function Static

void

 

SingleFrameAdvance_Clicked()

Public function Static

void

 

StartPlayFromHere()

Called from the context menu to start previewing the game at the clicked location

Public function Static

void

 

StartPlayFromHere

(
    const TOptional< FVector >& Locati...,
    const TOptional< FRotator >& Rotat...,
    const TSharedPtr< IAssetViewport > ...
)

Called from the context menu to start previewing the game at the clicked location