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| IReload
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/ReloadUtilities.h |
Include |
#include "Kismet2/ReloadUtilities.h" |
class FReload : public IReload
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FReload ( |
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FReload ( |
Name | Description | |
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~FReload() |
Name | Description | ||
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Finalize ( |
Perform any finalize processing for reloading. |
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HasReinstancingOccurred() |
Return true if anything was re-instanced |
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Reset() |
If you wish to reuse the same reload object, invoke this method to reset the state |
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SetEnableReinstancing ( |
Enable/Disable the support for reinstancing |
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SetSendReloadCompleteNotification ( |
Set the sending of the complete notification |
Name | Description | ||
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GetEnableReinstancing ( |
Return if re-instancing is to be allowed |
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const TCHAR ... |
GetPrefix() |
When classes, structures, and enumerations are renamed, the given prefix is applied. |
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EActiveReloa... |
GetType() |
Returns the type of reload currently in progress. |
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NotifyChange |
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NotifyChange |
Invoke to register a new or changed class, enumeration, or structure for re-instancing. |
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NotifyChange |
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NotifyChange ( |
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NotifyFunctionRemap ( |
Invoke when a duplicate function has been detected. |
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Reinstance() |
Perform the re-instancing |
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FNativeFuncPtrMapKeyFuncs |
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Description |
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TFunctionRemap |