Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
Include |
#include "Kismet2/CompilerResultsLog.h" |
class FScopedCompilerEvent
This class will begin a new compile event on construction, and automatically end it when the instance goes out of scope
Name | Description | |
---|---|---|
|
FScopedCompilerEvent ( |
Constructor; automatically begins a new event |
Name | Description | |
---|---|---|
|
~FScopedCompilerEvent() |
Destructor; automatically ends the event |