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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h |
Include |
#include "Kismet2/WildcardNodeUtils.h" |
class FWildcardNodeUtils
A collection of utilities for creating, using, and changing the value of wildcard pin types throughout the graph editor.
Name | Description | ||
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UEdGraphPin ... |
CreateWildcardPin ( |
Add a default wildcard pin to the given node |
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FEdGraphPinT... |
GetDefaultWildcardPinType() |
Gets the default wildcard pin type. |
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IsLinkedToWildcard ( |
Checks if the given pin is linked to any wildcard pins |
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IsWildcardPin ( |
Checks if the given pin is in a wildcard state |
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NodeHasAnyWildcards ( |
Check this node for any wildcard pins |