FWildcardNodeUtils

A collection of utilities for creating, using, and changing the value of wildcard pin types throughout the graph editor.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/WildcardNodeUtils.h

Include

#include "Kismet2/WildcardNodeUtils.h"

Syntax

class FWildcardNodeUtils

Remarks

A collection of utilities for creating, using, and changing the value of wildcard pin types throughout the graph editor.

Functions

Name Description

Public function Static

UEdGraphPin ...

 

CreateWildcardPin

(
    UEdGraphNode* Node,
    const FName PinName,
    const EEdGraphPinDirection Directio...,
    const EPinContainerType ContainerTy...
)

Add a default wildcard pin to the given node

Public function Static

FEdGraphPinT...

 

GetDefaultWildcardPinType()

Gets the default wildcard pin type.

Public function Static

bool

 

IsLinkedToWildcard

(
    const UEdGraphPin*const Pin
)

Checks if the given pin is linked to any wildcard pins

Public function Static

bool

 

IsWildcardPin

(
    const UEdGraphPin*const Pin
)

Checks if the given pin is in a wildcard state

Public function Static

bool

 

NodeHasAnyWildcards

(
    const UEdGraphNode*const Node
)

Check this node for any wildcard pins