FMaterialGraphSchemaAction_NewFunctionCall

Action to add a Material Function call to the graph

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Windows

macOS

Linux

Inheritance Hierarchy

FEdGraphSchemaAction

FMaterialGraphSchemaAction_NewFunctionCall

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h

Include

#include "MaterialGraph/MaterialGraphSchema.h"

Syntax

struct FMaterialGraphSchemaAction_NewFunctionCall : public FEdGraphSchemaAction

Remarks

Action to add a Material Function call to the graph

Variables

Name Description

Public variable

FString

 

FunctionPath

Path to function that we want to call

Constructors

Name Description

Public function

FMaterialGraphSchemaAction_NewFunctionCall()

Public function

FMaterialGraphSchemaAction_NewFunctionCall

(
    FText InNodeCategory,
    FText InMenuDesc,
    FText InToolTip,
    const int32 InGrouping
)

Functions

Name Description

Public function Static

FName

 

StaticGetTypeId()

Simple type info.

Overridden from FEdGraphSchemaAction

Name Description

Public function Virtual Const

FName

 

GetTypeId()

Public function Virtual

UEdGraphNode...

 

PerformAction

(
    UEdGraph* ParentGraph,
    UEdGraphPin* FromPin,
    const FVector2D Location,
    bool bSelectNewNode
)

Execute this action, given the graph and schema, and possibly a pin that we were dragged from.