UMaterialGraph::IsInputActive

Check whether a material input should be marked as active

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraph.h

Include

#include "MaterialGraph/MaterialGraph.h"

Source

/Engine/Source/Editor/UnrealEd/Private/MaterialGraph.cpp

Syntax

bool IsInputActive
(
    class UEdGraphPin * GraphPin
) const

Remarks

Check whether a material input should be marked as active

Parameters

Parameter

Description

GraphPin

Pin representing the material input