UMaterialGraphNode::GetShortenPinName

Will return the shorten pin name to use based on long pin name

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode.h

Include

#include "MaterialGraph/MaterialGraphNode.h"

Source

/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode.cpp

Syntax

static FName GetShortenPinName
(
    const FName PinName
)

Remarks

Will return the shorten pin name to use based on long pin name