UMaterialGraphNode::PostPlacedNewNode

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

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Override Hierarchy

UEdGraphNode::PostPlacedNewNode()

UMaterialGraphNode::PostPlacedNewNode()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode.h

Include

#include "MaterialGraph/MaterialGraphNode.h"

Source

/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode.cpp

Syntax

virtual void PostPlacedNewNode()

Remarks

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...