UMaterialGraphNode_Base::AllocateDefaultPins

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Base.h

Include

#include "MaterialGraph/MaterialGraphNode_Base.h"

Source

/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Base.cpp

Syntax

virtual void AllocateDefaultPins()

Remarks

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Returns

true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).