UMaterialGraphNode_Base::ReconstructNode

Refresh the connectors on a node, preserving as many connections as it can.

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Override Hierarchy

UEdGraphNode::ReconstructNode()

UMaterialGraphNode_Base::ReconstructNode()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Base.h

Include

#include "MaterialGraph/MaterialGraphNode_Base.h"

Source

/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Base.cpp

Syntax

virtual void ReconstructNode()

Remarks

Refresh the connectors on a node, preserving as many connections as it can.