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| UEdGraphNode::PrepareForCopying()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Composite.h |
Include |
#include "MaterialGraph/MaterialGraphNode_Composite.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/MaterialGraphNode_Composite.cpp |
virtual void PrepareForCopying()
Perform any steps necessary prior to copying a node into the paste buffer