ULevelEditor2DSettings

Configure settings for the 2D Level Editor

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h

Include

#include "Settings/EditorProjectSettings.h"

Syntax

class ULevelEditor2DSettings : public UDeveloperSettings

Remarks

Configure settings for the 2D Level Editor

Variables

Name Description

Public variable

bool

 

bEnable2DWidget

If enabled, shows the 2D combined translate and rotate tool in the viewport toolbar.

Public variable

bool

 

bEnableSnapLayers

If enabled, shows the 2D layer snapping controls in the viewport toolbar.

Public variable

ELevelEditor2DA...

 

SnapAxis

Sets the world space axis for 2D snap layers.

Public variable

TArray< FMode2D...

 

SnapLayers

Snap layers that are displayed in the viewport toolbar.

Constructors

Name Description

Public function

ULevelEditor2DSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

UObject interface