UAssetEditor

Base class for all asset editors.

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macOS

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/UAssetEditor.h

Include

#include "Tools/UAssetEditor.h"

Syntax

class UAssetEditor :
    public UObject,
    public IAssetEditorInstance

Remarks

Base class for all asset editors.

Variables

Name Description

Protected variable

FBaseAssetToolk...

 

ToolkitInstance

Constructors

Name Description

Public function

UAssetEditor()

Functions

Name Description

Public function Virtual

TSharedPtr< ...

 

CreateToolkit()

Public function Virtual

void

 

GetObjectsToEdit

(
    TArray< UObject* >& InObjects...
)

Public function

void

 

Initialize()

Public function Virtual

void

 

InvokeTab

(
    const FTabId& TabId
)

Public function

void

 

OnToolkitClosed()

Overridden from IAssetEditorInstance